CLASSROOM

CLASSROOM
CLASSROOM
CLASSROOM
CLASSROOM
CLASSROOM

Applications specifically for education

Education is changing at a rapid pace. Didactics evolve very fast and group 2 pupils are getting ready for their first computer lessons. The resources as well are getting more sophisticated. The beamer is replacing the overhead projector and the traditional chalkboard has to make room for a digital version. No wonder that (nearly) every school in the primary, secondary and higher education are currently thinking or have been pondering the question on how these resources should be deployed in their environment for a maximum result.

Do you want to make the most out of technology in the classroom, then you need more than just the material. SMART offers education solutions that support each element of a successful implementation. These solutions include content and resources, professional development and community networking, service and support. When using SMART solutions in your classroom, you can count on more than just great hardware and software. SMART offers a solid set of tools and a comprehensive support system to help you make your lessons more interactive.

SMART Board Interactive Whiteboard
Experience the world's most advanced interactive whiteboard.

SMART Table
The first interactive table for primary education on which students can

work simultaneously on the screen.

SMART Podium
Use a pen to operate your computer and during presentations for large and small groups.

Actalyst interactive digital signage
Turn your LCD and plasma panels into interactive information sources and navigators.

SMART Response
Take interactive learning to the next level.
http://vault.smarttech.com/videos/classroomtour/index.html

Interactive Voting System
Turning Technologies is currently the global leader in audience response systems. A powerful, mutual communication tool that is able to draw the attention of all participants. Using a PowerPoint presentation, trainers and hosts can present all sorts of questions, surveys, polls and submit complex problems to which everyone in the audience can select an answer through the input device. All responses will be forwarded to the presentation computer for processing.

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